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Monday, October 15, 2012

Iron kingdoms RPG!!!

We here at "It's A Mek's World" we are are happy to see the new Iron Kingdoms RPG. In honor of its release I have pulled out a gift my friend gave me. Now I present .....
The Adventurer's Handbook
Some basic rules for making it as an adventure

1. Try every door-if it's unlocked you're welcome to enter. If you're a thief there may be adventure behind every door--go ahead and pick the lock. If the DM's wanted to keep you out of people's homes uninvited they would have given you that "vampire" subrace.

2. Any cry for help will get you XP and Gold,even if doesn't seem like it on the surface-just go with it; wether it's saving the kingdom or getting some kid's cat out a tree. Also when a NPC comes up to you and gives you a big flowery speech on much your aid is needed-it really angers the DM if you are like "Piss off kid,I'm going shopping." DM's don't make speeches to have you ignore them

3. At 3rd level never ask the Arch Mage "Why don't you just get your staff black from the Soot Scale Kobolds yourself, it take like 15 minutes? Seriously man- it's going to take me like a week and I could die!"

4. Even if you have the artifact, killed the boss and saved the princess, the dungeon is not complete until you've searched every corner and looked under every rock for treasure and stuff to kill. A gold piece is a gold piece and damn it, moss is living, it gotta be worth some XP.